Version 0.9 is available now!
Hello everyone!
Previously I had announced that 0.9 would be focused almost exclusively on bug fixes. However, before I got started on that I decided to do some work on the tutorial level I have been planning for a little while, and that ended up taking most of my development time in January. So unfortunately I did not get around to fixing many bugs, instead opting to work on some other important, albeit unexciting, improvements to the game. I definitely still want to dedicate a good chunk of time to fixing bugs sometime soon though!
Alongside the new tutorial I added an in-game keyboard to make creating a new file easier with controllers, and a new Hide & Seek menu where the play style and challenge options can now be found. Explorer mode is also here now as its own play style.
There are a handful of other tweaks which you can see in the changelog below. So overall this is a very small update, but I've already started working on 0.10 and if all goes to plan that one should be very exciting! I hope you all will look forward to it, thank you for your patience!
Changelog
Additions
- Added an interactive tutorial level. This tutorial teaches players about the game's core mechanics.
- Players on files that have never been prompted before will receive a prompt to play the tutorial when clicking the play button on the main menu.
- The tutorial can be accessed by clicking the new tutorial button on the mode select screen.
- The tutorial features chalk boards which display the currently set inputs for game actions. These chalk boards will refresh whenever the game is un-paused to reflect any changes to controls made during the tutorial.
- The tutorial includes a new placeholder music track created with Microsoft Music Producer.
- Added tons of new Baldi voicelines for the tutorial.
- Added a dedicated Hide & Seek menu.
- Play Style, challenge options and seed input have been moved to this screen.
- Explorer mode has been moved to this screen. It is now a play style option.
- When there is a saved game, there is now a button which will allow players to start a new game alongside the continue button. Pressing this button will prompt players to make sure they're okay with losing their current saved game before starting a new one.
- Added an in-game keyboard for entering new file names.
- If there are no save files, players will be taken directly to this screen when starting the game.
- Gave Baldi a new speaking animation which automatically lip-syncs to his audio. This is used in the tutorial and when correctly completing activities. Added lockdown doors which cannot be closed after being opened (Currently only used in the tutorial).
- Added the Anim8or Community Discord to special thanks section in the credits.
Changes
- The new file button is now always visible on the file select screen if there is an unused slot available, instead of only being visible on Steam Deck.
- Certain structure builders can now be used to populate premade maps. This is used to generate lockers, water fountains and plants in the tutorial map.
- Tweaked Baldi's file select screen voicelines to accommodate for the changes made to file creation.
- The save and quit poster in the pit stop no longer mentions that players cannot save in explorer mode. That information is now shown on the play style tooltip.
Bug Fixes
- Fixed volumetric audio sources, such as that of conveyor belts and Cloudy Copter's wind, not being propagated.
- Fixed, for realsies this time, BSODA not properly pushing entities through conveyor belts/wind when they enter the triggers of those objects after colliding with the BSODA.
- Fixed a few old typos.
Pre-release Changelog
- Added a third class room to the final section of the tutorial to prevent it from being completed too quickly.
- Fixed a bug that caused all modes to use whatever challenge and playstyle settings were selected in the Hide & Seek menu.
- Fixed a bug that caused saved games to be erased when playing any mode, not just starting a new game.
- Removed the window between the first hall and the principal's office in the tutorial.
- Posters in the tutorial principal's office are now spread apart.
- Fixed a bug in the tutorial that caused Baldi to repeat instructions when placing a BSODA in the storage locker and taking it out again. Now Baldi will only repeat the instructions to spray him with the BSODA when using the quarter on the BSODA machine.
- Increased the prices of items in Johnny's store in the tutorial.
- Re-enabled the ability for Johnny to let players buy items they are 100 or fewer YTPs short of affording in the tutorial.
- Fixed a bug that allowed buttons behind the tutorial prompt to be clicked on.
- Updated the copyright year to 2025.
- Fixed an oversight that caused level 3 to be labeled as level 2 in Steam Recorder.
- Fixed an bug that caused Baldi to become stuck on his praise sprite in some scenarios.
- Fixed a bug that caused the item icons of items in slots that had previously been lost via the shrinking inventory challenge to not appear when losing and reloading.
- Reduced the volume of the tutorial music track.
- After Baldi finishes counting down, he will briefly switch to his smiling sprite before changing to the normal ruler sprite.
Files
Get Baldi's Basics Plus
Baldi's Basics Plus
Baldi's Basics® Plus is an active stealth roguelike that parodies cheap '90s edutainment with a subtle horror twist!
Status | In development |
Author | Basically Games |
Tags | Baldi's Basics, Horror, Kickstarter, Parody, Procedural Generation, Retro, Roguelite, satire, Surreal, Unity |
Languages | English |
Accessibility | Subtitles, Configurable controls |
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