Version 0.4.1 Changelog


Hello Baldi's Basics Plus players!

First off I want to say a big THANK YOU for all the great feedback I've received regarding the 0.4 update! I'm so glad that so many of you are loving the update, and I will be taking the more constructive feedback and using it to improve the game where possible.

Of course I also want to say thank you for all the bug reports that have been sent in! I would not have been able to fix so many bugs without them.

Lastly, I want to note that old mods MUST be uninstalled before you can play the new updates! Several people have reported severe issues with the new update, primarily being unable to move when starting a game, and the cause has consistently been old mods conflicting with the new version of the game. If you have mods installed and are unsure how to properly uninstall them, the easiest way is to delete the entire Baldi's Basics Plus folder and re-install the game. If you are experiencing a game breaking issue, please make sure you don't have any old mods installed.

With all that, here's the changelog for version 0.4.1, available now!

Changes/Additions

  • Added an error screen to the elevator for when the level generator crashes. This screen will inform players that a crash occurred and give them instructions on how to submit a proper bug report.
  • Mrs. Pomp no longer freezes the player in place when she first starts screaming at them.
  • The party event now has NPCs wander around the Principal's office, rather than just stand in place.
  • Math Machine balloons no longer have captions when they pop.
  • Updated descriptions for explorer mode and challenges for clarity.
  • Added a failsafe to the occlusion culling system which prevents it from crashing if an opening to an out of bounds area generates in a level.
  • Made Kickstarter backer posters much rarer, and limited them to appear in level 1 only.
  • Misc. code cleanup.

Bug Fixes

  • Fixed some furniture with rotation that was misaligned around the Y-axis, allowing the player to change their height and fly over/under the level by walking into it.
  • Fixed Mrs. Pomp being able to attack the player in rooms she cannot enter.
  • Fixed Mrs. Pomp sometimes targeting a door that doesn't lead to a hallway.
  • Fixed a bug that caused the player to be unable to move after using a teleporter while in a locker.
  • Fixed the floodwaters being audible at full volume for a frame when the event starts.
  • Fixed a bug that caused entities to get stuck in the ground when getting sucked into a whirlpool at the same time a field trip is played.
  • Fixed an oversight that allowed players to use items during field trip minigames.
  • Fixed Arts and Crafters attack sound being louder than intended and not respecting the sound effects volume setting.
  • Fixed propagated audio being audible at the wrong volume level for a single frame when a level finished loading.
  • Fixed several NullReferenceException errors that would occur when quitting to the main menu (These errors had no noticeable effect on gameplay).
  • Fixed Dr. Reflex always knowing the player's location the same frame he gets angry, even if they were out of his line of sight.
  • Fixed Baldi's "thanks for playing!" voiceline when quitting the game not respecting the voice volume setting. If the voice volume is zero, there will be no delay when quitting.
  • Fixed The Test being able to move while not observed when its navigation was overridden by external events, such as the party event or playing the tape/phone.
  • Fixed a bug that allowed hall lockers to be built into rooms.
  • Fixed the elevator and elevator gate audio sources not being propagated.
  • Fixed the order of challenge maps on the challenges menu to properly reflect the numerical order as displayed in the elevator.
  • Fixed Baldi's "smarter than me!" caption not being green in some contexts.
  • Further restricted the spawn positions of whirlpools to prevent players potentially getting stuck when the event ends while they are getting pulled down into a whirlpool.
  • Fixed several issues with pre-made maps
    • Fixed notebooks icons being misplaced.
    • Fixed the playground in the grapple challenge not having the playground room function assigned.
    • Added EntitySafeSpawn points to all Principal's offices in premade maps. These points are used by some game events, and without them strange behavior would occur.
  • Fixed a bug that could cause openings to an out of bounds area to form in special rooms (Like the playground or library).
  • Fixed an object that was not being occluded properly.
  • Fixed posters getting placed on the fence in outdoors areas.
  • Fixed the library being the only special room to generate in level 3. Now the cafeteria can also generate in level 3.

Known Issues

Note that many of the issues listed here have been reported by players, but I have yet to reproduce them myself, so the accuracy of them might vary.

  • NPCs are able to navigate through walls in rare cases. I'm not entirely sure under what conditions this is possible, but I've seen it happen a few times now.
  • Balloons occasionally clip outside of rooms or into objects.
  • NPCs will often not try to flip themselves when they are oriented opposite the player during Gravity Chaos. This can lead to strange NPC behavior.
  • NPCs will occasionally appear to turn-around when entering open areas where a hallway bridges between two different parts of that open area.
  • Lockdown doors near spawn can be seen snapping into the open position at game start.
  • Principal Office door can get stuck open indefinitely if sent to detention during a flood.
  • Dr. Reflex will not always be facing the entity he is hitting with his hammer.
  • Dr. Reflex can squish NPCs even when they do not match his orientation during Gravity Chaos.
  • Captions are more likely to stack on top of each other and become hard to read due to the new sound propagation system. I plan on finding a way to prevent captions from rendering on top of each other.
  • There is no indication for when entities are about to become unsquished (Not a bug, just an issue I intend to address soon).
  • It is possible to see out of bounds while being rotated by a gravity flipper while squished.
  • On some screen resolutions, it is possible to see a gap through some elements on the elevator screen.
  • Some NPCs are very annoying when they are squished.
  • Wind and conveyor belt audio is not propagated.
  • NPCs will occasionally end up wandering into an area they should be fleeing from.
  • Dr. Reflex can sometimes get his hammer early while being pushed around by outside forces.
  • NPCs will occasionally get stuck on the merry-go-round.
  • NPCs can collide with other entities through walls, triggering their effects.
  • Math Machine balloons can rarely get stuck behind the diagonal math machine.
  • It is possible to escape being pushed by First Prize by pausing/unpausing the game rapidly.
  • Using a BSODA to push an entity that is being pushed by a conveyor belt/wind in the direction the belt/wind is moving will cause it to pass through the entity.
  • Math Machine balloons can end up outside of their correct room sometimes.
  • Principal locks all office doors when leaving his office during detention, even ones he is not leaving through, which can cause a door unlocked with keys to unexpectedly be locked again.
  • Mrs. Pomp can ask you to come to a class room that the player is already in.
  • One-way doors can generate directly next to lockdown doors.
  • One-way doors can generate on top of regular swinging doors.
  • Principal, under some circumstances, can maintain his fast speed after using the principal whistle.
  • Stamina drops when trying to move even if the player cannot move.
  • Whirlpools that spawn behind a closed elevator gate still pull on the player, and this can cause the player to get stuck if there are multiple whirlpools.
  • The camera can rarely be rotated up/down when getting turned around by Dr. Reflex.
  • Sometimes the edge of the flood water object can be seen.
  • Dr. Reflex's sprite rarely getting tilted when pushed by multiple outside forces at once.
  • Holding the quick map open while opening the advanced map causes a small visual issue.
  • Arts and Crafters' echoes while attacking don't always match his orientation during the gravity event.
  • When spawning in a level, the inventory says "Nothing" even if an item is highlighted.
  • The wrong amount of power tubes is displayed when playing certain modes.
  • Mrs. Pomp's map icon is awkwardly placed in some rooms.
  • Chalkles' voice sometimes cuts out while laughing due to the audio being propagated and entering another room/going out of bounds.
  • Going on a field trip while the "all notebooks" notification sound is playing will cause it to play a second time after returning from the field trip.
  • A seed is displayed when playing pre-made maps.
  • Held sprites objects, such as the math machine balloons, can be held into other areas such that their lighting noticeably changes.
  • Mrs. Pomp doesn't wander around class rooms in pre-made maps. She just stands in a corner.
  • Certain sound effects are delayed while the environment is frozen (Such as when Mrs. Pomp is asking the player to come to her class).
  • Maps from saved games of Hide & Seek from older versions of the game will fill out the areas found from the previous play session, even if it doesn't match new level generation.
  • Principal doesn't open office doors during detention while fleeing from a tape.
  • Beans' gum will float if the surface it hit is moved away.
  • You can look back while inside a locker.
  • Dr. Reflex is moved slightly faster by wind/conveyor belts than he should.
  • During the flood, hall swinging doors do not open, while swinging doors that lead into rooms do open.
  • The map in Johnny's store doesn't remain sold out after buying it when replaying the same level.

Files

BaldisBasicsPlus_0.4.1_Windows.zip 69 MB
Mar 01, 2024
BaldisBasicsPlus_0.4.1_Linux.zip 84 MB
Mar 01, 2024
BaldisBasicsPlus_0.4.1_OSX.zip 76 MB
Mar 01, 2024

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